TBA title in collaboration with Team17
TBA Title in collaboration, working of
Project for:
vTime - Published by Team17
Platforms:
TBA title in collaboration with Team17
In this yet to be announced game, I've had a broad reach over many aspects of the game. I was responsible for the development of flexible designer and player tools, notably building a runtime level editor and a modular projectile system. My engineering work spanned from implementing complete weapon systems with custom physics and VFX, to porting complex terrain generation logic from Python to C#, creating dynamic keybind UI systems, and prototyping hybrid isometric/perspective cameras in URP.


